Applied Computer Science - Master
After completing this study, you will have the prerequisites to develop advanced computer games, virtual reality and create realistic simulations, such as collisions, rigid bodies, inverse kinematics and fluid mechanics. As a student you will benefit from the close bonds Narvik has to national and international research partners and our professional lab facilities. Throughout the studies you will build a strong and competitive fundament as a technical programmer and developer of advanced software and learning systems. The teaching activities are driven by active research groups within the fields of AI, geometric modeling and applied mathematics. This can serve as a basis for:
- Artificial intelligence (AI), machine learning and intelligent agents
- Geometric modeling, virtual reality, computer graphics and animations
- Object-oriented programming, meta- and GPU programming
- The development of large software systems, and massive multipurpose systems
After completing the diploma thesis on a selected topic, you are equipped with a comprehensive knowledge set in dealing with technical and managerial challenges, which makes you attractive to companies within many industries. Former students have generally found exciting opportunities as experts or leaders in the most technologically advanced companies or within academia.
Entry requirements
A relevant undergraduate Bachelor Engineering programme in Computer Science or equivalent with minimum 25 credits mathematics, 5 credits statistics, 7,5 credits physics.
Entry requirements
A relevant undergraduate Bachelor Engineering programme with minimum 25 credits mathematics, 5 credits statistics and 7,5 credits hysics topics. Basic knowledge in power electronics and electrical machines i required.